Game Design and Production

  • Price
    270 € + 0% VAT
  • Delivery method
    Hybrid (on-campus and/or online)
  • Language
    English
  • Scope
    15 ECTS
  • Course dates
  • Last application date

Learn game design by doing. Create real games from concept to prototype, develop mechanics, and work in teams. Gain industry insights from experienced lecturers and guest experts, and get professional feedback from gaming companies while building your portfolio.

Course overview

While most game design courses focus on only theory and quizzes, this course includes learning the fundamentals of design and then applying it to create real-world games. The lecturers have real-life experience, as well as connections to the industry, which offers you an edge in learning the latest developments from the field. As part of the course, experts from gaming companies will also join us and give feedback on the games that you are developing.

What you will learn

During this course, you will gain hands-on experience in creating, applying and troubleshooting game mechanics, as well as understanding the full development process from initial idea to a tested prototype and final product.

You will also learn how game development projects are structured and how different roles and responsibilities are managed within a team. A strong focus is placed on teamwork and collaborative development practices.

Depending on your interests, you may also develop foundational skills in areas such as graphic art, design or programming. While prior experience is not required, the course is suitable both for beginners interested in the game industry and for those looking to strengthen or update their portfolio.

Study format and schedule

The course is structured in three progressive parts that take you from basic skills to a completed game project.

It begins with a Bootcamp focused on foundations, where you are introduced to game design fundamentals and programming basics. This phase helps you build the essential knowledge needed to start creating games.

In the second part, you work on small game projects where you apply your skills in practice. You explore different genres and mechanics, with an emphasis on learning through experimentation and hands-on development.

The course concludes with a Capstone Project, where you develop a complete game from start to finish. You can continue with GameMaker or choose another game engine. This final project brings together everything you have learned and becomes a strong addition to your portfolio.

The course schedule for autumn 2026 will be announced later.

Application

Our application period will open in May 2026.

Meet the team

Arash Sammander has a Master's in New Media: Game Design and Production and a strong network in the games industry. He has worked as a game designer and producer in Finland and taught game design and production for over a decade in schools, universities, and for companies.

Mirko Ahonen has been teaching game design and programming for almost a decade. He holds a degree in Master of Culture and Arts and has worked as a Technical Operations Manager and director for multiple live streams and media productions.

Happening on Arcada

12 Jun
2026

Graduation Ceremony

Arcada's graduation ceremony will be held on 12 June 2026, welcoming graduates and invited guests to campus to celebrate those who graduated between 1 January - 3 June 2026.

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