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  • Luovat Web3 ajassa - LUME

Luovat Web3 ajassa - LUME

Owner

Richard Silin

Start

2024-01-01

End

2026-06-30

Financing

ESF+ 85 981€
Svenska kulturfonden 21 495€

Co-operation

Projektet förverkligas av Metropolia (huvudgenomförare), Arcada, HAMK, Humak och Seamk.

Projektet medfinansieras av Europeiska unionen samt Svenska kulturfonden.

Organisation

School of Engineering, Culture and Wellbeing

Research programme

  • Culture and media

Background and goals

Metaverses and blockchain technologies open up new earning models and ways of working in the creative industries. New operating models of the web3 era require a new kind of digital know-how that this project builds up. Creatives in Web3 Age provides competencies for content creators and mediators in the web3 environment and renews education to meet the requirements of the web3 era.

The project will tackle the following challenges:
• Utilization of blockchain technology in the sale and distribution of digital cultural products and services
• Activation of virtual reality communities
• Enhancing digital service design in web3 services
• Improving the competencies of trainers

The project is based on the following pre-studies:
• Luovat web3-ajassa – Unelmia, haasteita ja ansaintamahdollisuuksia
• Web3 – Pikaopas luovalle tekijälle
• Fast-forward to Web3 – Manual for creatives

The project is carried out by Metropolia (coordinating partner), Arcada, HAMK, Humak and Seamk Universities of Applied Sciences. The project is co-financed by the European Union and the Swedish Cultural Foundation.

Objectives and benefits

The project will support the sustainable development of an innovation-driven digital creative sector and help creators build economically sustainable web services and products. High-quality Finnish creative content and its intermediaries will find growth potential by capitalising on the disruptive era of the internet.

The project will produce the following services:
- Webinars and discussions for industry players
- Materials for learning and inspiration
- Facilitating activities in digital communities
- Training programmes for producers
- Training programmes for teachers in the creative sector

Sustainable development goals

4: Quality education5: Gender equality8: Decent work and economic growth9: Industry, innovation and infrastructure12: Responsible consumption and production
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